1.2 · a space-drone instrument for the M-VAVE FM-1 · cheat sheet
The holds: hold one, the knobs play it
Hold
K1
K2
K3
K4
Also
Drone b1–5
LEVEL
TONE
DETUNE
OCTAVE
ALGO: HELD/SWELL
VOX sound b8–11
BRIGHT
WAVE
FILTER
RELEASE
BLOOM b7
LEVEL
LENGTH
HEIGHT
FIFTH
FX
SHIMMER
FEEDBACK
FREEZE
DIP ±
ALGO: WARP
White key
BRIGHT
VIBRATO
SHIMMER
RELEASE
ALGO: PITCH
ENV (A/B)
OCT− keeps the sound as A · OCT+ as B · SELECT blends A ↔ B, gliding
Key holds stay as set, and ENV then opens that part's page. Throws and bends ease back
when you let go; SAVE while holding keeps them. DIP: left low-pass, right high-pass.
SHAPE (ENV): four knobs a page · ALGO the part's level
Page
K1
K2
K3
K4
DRONE
FILTER
BODY
SWARM
WAVE
DRONE 2
RATE
SWEEP
WIDTH
DRIFT
VOX
BRIGHT
ATTACK
RELEASE
SHIMMER
VOX 2
WAVE
FILTER
RESO
GLIDE
VOX 3
DETUNE
B OCT
B MIX
ENV
PULSE
DROP
DECAY
CLICK
SPACE
TEXTURE
COLOUR
SWEEP
RATE
WIDTH
TIDES
RATE
DRONE
SPACE
VOX
PAN
DRONE
VOX
PULSE
TEXTURE
ENV again or SELECT: the next page. SEL twice: the page back as made. TIDES: one slow
swell under it all (ALGO: even .. wandering). PAN: each part's place (ALGO: RATE, the tide or 60 s .. 0.5 s). PAN 2: how far each sways (ALGO: OFFSET,
in sync .. mirrored).
The looper: VOX, kick and BLOOM, on the clock
REC
record · again: close the loop
REC while it plays
overdub a layer · again: keep it
PLAY
stop the loop, or play it from its start
PLAY held, let go
undo the last layer
PLAY held + ALGO
½ speed · as played · 2×
REC + PLAY
clear the loop
Up to 16 bars, 8 layers. It follows the scene's key, and is saved with the journey.
Moving through it
SEQ starts and stops the clock; the drone swells in and fades out with it.
PRESETS: the next scene. Drone notes move one voice at a time.
SELECT on HOME: MORPH by hand; halfway, the key changes.
ARP: FREEZE what you hold; again to let it ring out.
Black 6 the kick, black 7 BLOOM, 8–11 GLASS · REED · HALO · LOW.
Pages
FX
REVERB: DECAY SIZE SHIMMER TONE · REVERB 2: MOTION LOW CUT INTERVAL LEVEL ·
DELAY: TIME FEEDBACK TONE WEAR · DELAY 2: LEVEL LOW CUT PING-PONG WARP
EDIT
SCENE: SELECT field, K1 scene, K2–K4 value; ROOM, HALO its space · SEL stores
LFO
JOURNEY: 6 presets, 8 user slots · SEL opens · SAVE stores · again: SOUNDS,
8 sounds without scenes (SAVE stores the sound, SEL glides it in)